Title : The DC Comics Guide to Writing Comics
ASIN : 0823010279
Description : For any writer who wants to become an expert comic-book storyteller, The DC Comics Guide to Writing Comics is the definitive, one-stop resource!
In this valuable guide, Dennis O’Neil, a living legend in the comics industry, reveals his insider tricks and no-fail techniques for comic storytelling. Readers will discover the various methods of writing scripts (full script vs. plot first), as well as procedures for developing a story structure, building subplots, creating well-rounded characters, and much more. O’Neil also explains the many diverse formats for comic books, including graphic novels, maxi-series, mega-series, and adaptation. Of course, there are also dozens of guidelines for writing proposals to editors that command attention and get results.There must be dozens of books on how to draw comics, but even the best artists need to tell a good story. Who can teach them? Dennis O’Neil. A comics writer and editor for more than 20 years, O’Neil oversees DC Comics’ Batman titles–one of the most successful comics franchises ever. In addition, he’s a bestselling novelist, a screenwriter, and a writing teacher. So when it comes to storytelling, O’Neil knows his stuff. In this guide he delivers his knowledge in a succinct, no-nonsense style.
O’Neil explains three-act story structure and examines subplots, characterization, and methods for developing drama and suspense. He then applies these concepts to comics’ specific forms: graphic novels, miniseries, maxiseries, and the rare megaseries (such as Batman: No Man’s Land, a year-long über-narrative played out across five comics titles). As in good comics, words and images work together in this book. Every idea is illustrated by panels or pages from great moments in DC Comics lore. Especially illuminating are the script excerpts that come paired with the comic book pages they describe.
Strangely, the book ignores the visual side of comics writing. Modern comics scripts specify shots, angles, and blocking in movie-director fashion, but that craft is never addressed. (DC has a good opportunity here for a second volume.) However, what this book sets out to teach–storytelling–it does quite well. Aspiring comics writers won’t just learn theory, they’ll be empowered, because O’Neil provides a framework for crafting new tales. –J.B. Peck
Item Page Detail URL : link
Rating : 4.3
Rating : 30
Review : Great for basic knowledge
First off, I’d like to do the mini-review for those with limited attention spans: “Buy This Book”.
Following is a list of why I think you should buy this book:
1) Although it’s about comic books, in my opinion, many of the lessons Dennis O’Neil teaches in this book are valuable for writing in general, especially the point he makes about never letting the reader get bored.
2) It’s doesn’t cost a arm and a leg.
3) It’s well written. O’Neil’s style is very fluid and natural, sometimes funny, and always very clear on the lessons he wants to teach.
4) It’s full of examples. Almost every page in the book has an example from a comic book or script that clarifies and illustrates O’Neil’s points. Half the fun in this book is reading the examples.
5) It’s short. 120 pages long, and about half the book is examples.
Reasons you might want to not buy this book:
1) It’s pretty basic. It rehashes a lot of material experienced writers may have already learned…